Bugbear (Hume)
HP 30, AC 16, SPD 6
STR 2 DEX 2 CON 1 INT -1 WIS 0 CHA -1
Melee. +4 to hit. On hit: 2d8+2. (Longsword)
Ranged: +4 to hit. On hit: 1d8+2. (Blade Beam)
Chickens (Sleeping Cockatrice)
HP 20, AC 11, SPD 6
STR -2 DEX 1 CON 1 INT -4 WIS 1 CHA -3
Start the battle asleep. If woken by loudness:
Bite: +3 to bite, DC 11 CON to dodge Half-Petrify. DC 11 CON again, end up fully petrified.
Pirate First Mate (Good King Moggle Mog)
HP 30, AC 16, SPD 6
STR 2 DEX 0 CON 2 INT 0 WIS 0 CHA 1
2 x Melee. +4 to hit. On hit: 1d8+2, or DC 14 to disarm.
Pirate Deck Wizard (Baul – pronounced Ball)
HP 40, AC 12, SPD 6
STR 0 DEX 2 CON 2 INT 3 WIS 1 CHA 0
Melee. +2 to hit. On hit: 1d6.
Magic: Ray of Frost: +5 to hit. On hit: 1d8 and -1 spd.
Magic 2 (3/day): Acid Arrow: +5 to hit. On hit, 4d4 and 2d4 next turn. On miss, half 4d4. OR Misty Step
Magic 3: Fire: +4 to hit. On hit: 2d4. Cover doesn’t work.
Thunder: +4 to hit. On hit: 2d6.
Thug (Moogle)
HP 24, AC 11, SPD 6
STR 2 DEX 0 CON 2 INT 0 WIS 0 CHA 0
2 x Melee. +4 to hit. On hit: 1d6+2.
Ranged: +2 to hit. On hit, 1d10.
Pack Tactics.
Mage Apprentice (Nu Mou)
HP 10, AC 10, SPD 6
STR 0 DEX 0 CON 0 INT 2 WIS 0 CHA 0
Melee or Ranged. +4 to hit. On hit: 1d10+2.
Magic (1/day): Burning Hands [DEX 12, or 3d6. Half on pass, 15 foot cone.] OR Mage Armour.
Kobold Inventor (Moogle)
HP 20, AC 12, SPD 6
STR -2 DEX 2 CON 1 INT 2 WIS 0 CHA -1
Pack Tactics, Sunlight Sensitive.
1 x Melee. +4 to hit. On hit: 1d4+2, dagger.
Weapon Invention: Once per day each, roll a d4:
- 1: Acid. +4 to hit, 2d6 acid damage.
- 2: Alchemist’s Fire: +4 to hit, 1d4 damage and Burning. (DC 10 DEX to stop burning, or take damage at start of turn.)
- 3: Green Slime Pot: +4 to hit, 1d10 acid damage, and Burning. (Action to wipe off, or take damage at start of turn.)
- 4: Scorpion-on-a-Stick: +4 to hit, melee. 1 piercing, DC 10 CON or 1d8 poison.
Winged Kobold (Moogle)
HP 10, AC 16, SPD 6, Fly 6
STR -2 DEX 3 CON -1 INT -1 WIS -2 CHA -1
Pack Tactics
1 x Melee. +5 to hit. On hit: 1d4+2.
Dropped Rock, below Moogle. +5 to hit, 1d6+3 damage.
Commoner (Nu Mou)
HP 5, AC 10, SPD 6
STR 0 DEX 0 CON 0 INT 0 WIS 0 CHA 0
Melee. +2 to hit. On hit: 1d4. Chef’s Weapons
Brass Dragon Wyrmling (Thuba)
HP 40, AC 16, SPD 6, fly 12
STR 2 DEX 2 CON 3 INT 0 WIS 2 CHA 3
Melee. +4 to hit. On hit: 1d10+2.
Breath Weapon 1: Fire Breath. Line, 4×1. DC 11 DEX save, 4d6, half on save.
Breath Weapon 2: Sleep Breath: 15-foot cone. DC 11 CON, or put to sleep for 10 turns.
Blink Dog (dog)
HP 19, AC 13, SPD 8
STR 1 DEX 3 CON 1 INT 0 WIS 1 CHA 0
Melee. +5 to hit. On hit: 1d4+3.
Bonus Action: Teleport. Recharge in 1d4-1 turns.
Gnoll Hunter (Moogle)
HP 20, AC 13, SPD 6
STR 2 DEX 2 CON 1 INT -1 WIS 1 CHA -1
2 x of choice from below.
Melee Bite: +4 to hit. On hit: 1d4+2.
Melee Spear: +4 to hit. On Hit: 1d6+2.
Ranged Bow/Gun: +4 to hit. On Hit: 1d8+2 and Slow 2.
Firenewt Warrior (Nu Mou)
HP 30, AC 13, SPD 6
STR 0 DEX 1 CON 1 INT -2 WIS 0 CHA 1
2 x Melee. +3 to hit. On hit: 1d6+1.
Fire: +4 to hit. On hit: 2d4. Cover doesn’t work.
Thunder: +4 to hit. On hit: 2d6.
Blizzard: DEX 10. On hit, 1d8 and Slow 1.
Fish
HP 20, AC 12, SPD 4
STR 2 DEX 0 CON 1 INT -4 WIS 0 CHA -3
Melee (Bite). +4 to hit. On hit: 1d8+2, and Grapple/Restrain. (Can only bite onto one at a time.)
Tail: +4 to hit. On hit: 1d6+2.
Peryton (Naegling)
HP 50, AC 13, SPD 4, fly 12
STR 3 DEX 1 CON 1 INT -1 WIS 1 CHA 0
Flyby, Divebomb (if moved 6 towards target, does an extra 2d8. Likely won’t use).
Melee, one of each:
Gore: +5 to hit. On hit: 1d8+3.
Talon: +5 to hit. On hit: 2d4+3.
Moogle Names
- Kupla Kapa
- Kupdi Koop
- Kupli Kipp
- Jolly Kogi
- Pukla Puki
- Puksi Piko
- Pukna Pako
- Molulu
- Moghan
- Moguel
- Moglin
- Mogret
- Moggie
- Mogsy
- Mogwin
- Mugmug
- Cosmog
Nu Mou Names
- Bellini
- Chad
- Emet
- Karl
- Whiskerwall
- Kief
- Nero
- Yuri
- Lewena
- Kiuka
- Marielle
- Hava