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Creatures for June/July 2shot

Posted on June 24, 2025June 24, 2025 by kururu

Bugbear (Hume)

HP 30, AC 16, SPD 6
STR 2 DEX 2 CON 1 INT -1 WIS 0 CHA -1
Melee. +4 to hit. On hit: 2d8+2. (Longsword)
Ranged: +4 to hit. On hit: 1d8+2. (Blade Beam)

Chickens (Sleeping Cockatrice)

HP 20, AC 11, SPD 6
STR -2 DEX 1 CON 1 INT -4 WIS 1 CHA -3
Start the battle asleep. If woken by loudness:
Bite: +3 to bite, DC 11 CON to dodge Half-Petrify. DC 11 CON again, end up fully petrified.

Pirate First Mate (Good King Moggle Mog)

HP 30, AC 16, SPD 6
STR 2 DEX 0 CON 2 INT 0 WIS 0 CHA 1
2 x Melee. +4 to hit. On hit: 1d8+2, or DC 14 to disarm.

Pirate Deck Wizard (Baul – pronounced Ball)

HP 40, AC 12, SPD 6
STR 0 DEX 2 CON 2 INT 3 WIS 1 CHA 0
Melee. +2 to hit. On hit: 1d6.
Magic: Ray of Frost: +5 to hit. On hit: 1d8 and -1 spd.
Magic 2 (3/day): Acid Arrow: +5 to hit. On hit, 4d4 and 2d4 next turn. On miss, half 4d4. OR Misty Step
Magic 3: Fire: +4 to hit. On hit: 2d4. Cover doesn’t work.
Thunder: +4 to hit. On hit: 2d6.

Thug (Moogle)

HP 24, AC 11, SPD 6
STR 2 DEX 0 CON 2 INT 0 WIS 0 CHA 0
2 x Melee. +4 to hit. On hit: 1d6+2.
Ranged: +2 to hit. On hit, 1d10.
Pack Tactics.

Mage Apprentice (Nu Mou)

HP 10, AC 10, SPD 6
STR 0 DEX 0 CON 0 INT 2 WIS 0 CHA 0
Melee or Ranged. +4 to hit. On hit: 1d10+2.
Magic (1/day): Burning Hands [DEX 12, or 3d6. Half on pass, 15 foot cone.] OR Mage Armour.

Kobold Inventor (Moogle)

HP 20, AC 12, SPD 6
STR -2 DEX 2 CON 1 INT 2 WIS 0 CHA -1
Pack Tactics, Sunlight Sensitive.
1 x Melee. +4 to hit. On hit: 1d4+2, dagger.
Weapon Invention: Once per day each, roll a d4:

  • 1: Acid. +4 to hit, 2d6 acid damage.
  • 2: Alchemist’s Fire: +4 to hit, 1d4 damage and Burning. (DC 10 DEX to stop burning, or take damage at start of turn.)
  • 3: Green Slime Pot: +4 to hit, 1d10 acid damage, and Burning. (Action to wipe off, or take damage at start of turn.)
  • 4: Scorpion-on-a-Stick: +4 to hit, melee. 1 piercing, DC 10 CON or 1d8 poison.

Winged Kobold (Moogle)

HP 10, AC 16, SPD 6, Fly 6
STR -2 DEX 3 CON -1 INT -1 WIS -2 CHA -1
Pack Tactics
1 x Melee. +5 to hit. On hit: 1d4+2.
Dropped Rock, below Moogle. +5 to hit, 1d6+3 damage.

Commoner (Nu Mou)

HP 5, AC 10, SPD 6
STR 0 DEX 0 CON 0 INT 0 WIS 0 CHA 0
Melee. +2 to hit. On hit: 1d4. Chef’s Weapons

Brass Dragon Wyrmling (Thuba)

HP 40, AC 16, SPD 6, fly 12
STR 2 DEX 2 CON 3 INT 0 WIS 2 CHA 3
Melee. +4 to hit. On hit: 1d10+2.
Breath Weapon 1: Fire Breath. Line, 4×1. DC 11 DEX save, 4d6, half on save.
Breath Weapon 2: Sleep Breath: 15-foot cone. DC 11 CON, or put to sleep for 10 turns.

Blink Dog (dog)

HP 19, AC 13, SPD 8
STR 1 DEX 3 CON 1 INT 0 WIS 1 CHA 0
Melee. +5 to hit. On hit: 1d4+3.
Bonus Action: Teleport. Recharge in 1d4-1 turns.

Gnoll Hunter (Moogle)

HP 20, AC 13, SPD 6
STR 2 DEX 2 CON 1 INT -1 WIS 1 CHA -1
2 x of choice from below.
Melee Bite: +4 to hit. On hit: 1d4+2.
Melee Spear: +4 to hit. On Hit: 1d6+2.
Ranged Bow/Gun: +4 to hit. On Hit: 1d8+2 and Slow 2.

Firenewt Warrior (Nu Mou)

HP 30, AC 13, SPD 6
STR 0 DEX 1 CON 1 INT -2 WIS 0 CHA 1
2 x Melee. +3 to hit. On hit: 1d6+1.
Fire: +4 to hit. On hit: 2d4. Cover doesn’t work.
Thunder: +4 to hit. On hit: 2d6.
Blizzard: DEX 10. On hit, 1d8 and Slow 1.

Fish

HP 20, AC 12, SPD 4
STR 2 DEX 0 CON 1 INT -4 WIS 0 CHA -3
Melee (Bite). +4 to hit. On hit: 1d8+2, and Grapple/Restrain. (Can only bite onto one at a time.)
Tail: +4 to hit. On hit: 1d6+2.

Peryton (Naegling)

HP 50, AC 13, SPD 4, fly 12
STR 3 DEX 1 CON 1 INT -1 WIS 1 CHA 0
Flyby, Divebomb (if moved 6 towards target, does an extra 2d8. Likely won’t use).
Melee, one of each:
Gore: +5 to hit. On hit: 1d8+3.
Talon: +5 to hit. On hit: 2d4+3.

Moogle Names

  • Kupla Kapa
  • Kupdi Koop
  • Kupli Kipp
  • Jolly Kogi
  • Pukla Puki
  • Puksi Piko
  • Pukna Pako
  • Molulu
  • Moghan
  • Moguel
  • Moglin
  • Mogret
  • Moggie
  • Mogsy
  • Mogwin
  • Mugmug
  • Cosmog

Nu Mou Names

  • Bellini
  • Chad
  • Emet
  • Karl
  • Whiskerwall
  • Kief
  • Nero
  • Yuri
  • Lewena
  • Kiuka
  • Marielle
  • Hava
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